Meeting Video to come
PNW Section held its first in-person meeting since the start of the pandemic at DigiPen Institute of Technology in Redmond, WA, and simultaneously online in a special hybrid in-person/online meeting. Sound designer Ian Shores shared his knowledge of game audio spatialization, while PNW Members Dan Mortensen and Lawrence Schwedler assembled a system to allow Zoom participants to see, hear, and interact in real-time with attendees at the meeting in person. Approximately 14/34 were AES members on Zoom and 6/26 in-person. All in-person attendees were required to show proof of COVID vaccination or negative PCR test as per Digipen and local regulations, and masks were mandatory.
Realistic game audio spatialization is a complex and holistic experience, and many techniques must be employed to create good spatial fidelity. (AAA is an informal classification used for games produced and distributed by a mid-sized or major publisher, which typically have higher development and marketing budgets than other tiers of games.)
Ian Shores played a trailer for their “documentary-experience” game, “Six Days In Fallujah,” about real veterans’ experiences in the Iraq war. He recommended using headphones to take advantage of the HRTF effects. He went on to talk about how sound changes when occluded or obstructed, and how that is put to use in a computer game. A demo reel was played which flew through a virtual house during a rainstorm, with various sound processes changed while moving through the house and encountering a piano, people conversing, or a window breaking.
Portals are just that, openings between spaces such as a perceived source and the listener. An analysis of how sound changes when going through such portals, with transmission loss and acoustic diffraction, can be used to make gameplay sound more realistic. The virtual house fly-through was played again, but with different sound processing.
Ian fielded many Q&As with in-person and Zoom participants. After a break (in-person attendees got real cookies), all attendees gave short self introductions, then PNW Committeeperson Dan Mortensen and PNW Treasurer Lawrence Schwedler discussed how they set up the A-V systems that allowed in-person and Zoom attendees to all hear and see each other and interact in real-time at low cost. Multiple cameras, projectors, Zoom computers, a mini TV-studio, a full audio system, international consultants and a crew of dedicated operators were involved that rehearsed for 2 full days prior to the meeting.
Special thanks to Digipen and Dansound, Inc.
The DigiPen Crew:
International consultants: Gordon McGregor – Glasgow; Bob Smith – Perrinville
Our Presenters:
| Reported by Gary Louie, PNW Section Secretary |